Jan
28

Global Syndication Partners

1327761313 65 Global Syndication Partners

A Facebook Page petitioning Mattel to create a bald Barbie doll has amassed a significant following in a few short weeks.

The campaign hopes to show girls who’ve lost their hair due to cancer treatments, alopecia or trichotillomania that bald can beautiful. The page has garnered nearly 40,000 Likes, mostly in the past few days.

The Facebook page, “Beautiful and Bald Barbie! Let’s see if we can get it made,” was launched three weeks ago by friends Jane Bingham and Beckie Sypin, based on a status update by Bingham proposing a bald Barbie. The Page explains:

We would like to see a Beautiful and Bald Barbie made to help young girls who suffer from hair loss due to cancer treatments, Alopecia or Trichotillomania. Also, for young girls who are having trouble coping with their mother’s hair loss from chemo. Many children have some difficulty accepting their mother, sister, aunt, grandparent or friend going from a long haired to a bald.

Sypin told Mashable they had only hoped for a couple hundred page views and are thrilled by the overwhelming response.

“There’s some stuff on the market, like baby dolls, but there’s nothing like older kids. There’s no fashion doll.” Sypin says, explaining the need for a bald doll.

The Page’s administrators have contacted Mattel with their proposal, and received a form responses that the company does not take unsolicited ideas from outside sources. But Sypin is undaunted, and says the team’s efforts will not stop there.

SEE ALSO: 5 Innovative Facebook Campaigns to Learn From

“Many other companies make similar products, so we’d be happy to see any of them create this doll,” Sypin says.

The Facebook Page has become a community for women with hair loss. Members post photos of themselves, expressing pride in their bald beauty.

Do you think this movement can sustain itself? Would you like to see a bald Barbie? Let us know what you think in the comments.

Jan
28

Best Shots Comic Reviews: ACTION COMICS, PUNISHER, More

1327760118 25 Best Shots Comic Reviews: ACTION COMICS, PUNISHER, More

Happy Monday, ‘Rama Readers! Ready for some Best Shots action? I know we are! So let’s kick off today’s column with the Man of Steel, as Vanessa takes a look at Action Comics #5

Action Comics #5Written by Grant MorrisonArt by Andy Kubert, Jesse Delperdang and Brad AndersonLettering by Patrick BrosseauPublished by DC ComicsReview by Vanessa Gabriel’Rama Rating: 7 out of 10Click here for preview

It’s the “New 52,” and the new Action Comics. Therefore, we get to revisit the fall of Krypton. How many times and how many ways can Krypton be annihilated? In yet another take on Supes’ origin, Grant Morrison makes subtle tweaks to how it all went down in the House of El. With minor adjustments to previous continuity, Morrison paves the road for a plethora of possibilities for future stories. For now, we press pause on the events of issue #4 and focus on baby Kal-El making it to a planet with a yellow sun and less gravity, so he will be super. Superman’s cute baby self is escorted in a rocket powered by an artificial intelligence Jor-El calls Brainiac. It is Brainiac who narrates this issue, entitled, “Rocket Song.”

Morrison telling the story from the rocket’s point of view is rather brilliant. The Brainiac technology has traveled across galaxies and has a penchant for arrogance. “Jor-El of El, the father of such a mind!” Brainiac’s mind, I presume. “Apes with atom bombs” is the way it refers to humans as they descend upon the crash site. There is a matter of factness in the narration that feels stoic and extreme, perhaps what we imagine an alien to be. It works well.

I typically enjoy Morrison’s work. I find his reference-heavy, symbolic writing to be thought-provoking. Up to this point, Action Comics has seemed a bit more straight-laced than what we usually get from Morrison. It is time to put your thinking caps back on, kids. Action Comics #5 is bringing the converging plotlines and a bit of time-travel fancy. I am certain it will be tied together, magically, at some point. We will have to wait for it, though. In the meantime, Issue #5 does give us a few “a-ha!” moments regarding the previous four issues.

What was that weird goat creature that Lex thought was an alien in issue #2? Where IS Krypto? Um, is Superman’s cape indestructible? How did the U.S. Army get possession of the rocket? These questions are answered in fairly satisfying ways. Still, for all the exposition in Action Comics #5, we are now faced with a heap of new questions. Who is the Anti-Superman Army? What the hell is Synthi-K? Wait. How is the Fortress of Solitude created? Is that the Legion? Did you just say “tesseract?”

Action Comics #5 succeeds by bringing richness and nuance to a long-loved story. But if someone picked up this comic and had not read any of the prior issues, they would be completely lost. This is where Action Comics #5 fails, because I thought that is what DC was trying to get away from. The purpose of the relaunch was to bring in new readers, particularly on flagship titles such as this. For a seasoned comic reader, the convoluted, esoteric elements that Morrison adds to his stories are part of his charm. But the truth is that Morrison’s writing has made Action Comics insular after a few issues. You simply must go back to Issue #1 to know what is going on.

Andy Kubert does a super job with the hand that he was dealt. He may have drawn the best Jon Kent I have ever seen. He has a knack for letting the eyes of the character tell the story in a panel. There is some really great expressiveness, which lends a lot of much needed emotion to the story. Where Grant goes off on a bit of an alien tangent, Kubert brings the issue back down to Earth with some classic (solid) comic art. I also think that Jesse Delperdang’s inks and Brad Anderson’s colors play a big part in the traditional feel of the issue.

While there is something fantastic in Morrison’s cryptic references and unabashed imagination, the feeling of “Oh my gosh! That was so good” does not dwell in these 20 pages. It is clever and interesting, but serves more as disjointed, ambiguous groundwork than an action comic.

Punisher #7Written by Greg RuckaArt by Michael Lark, Stefano Gaudiano and Matt HollingsworthPublished by Marvel ComicsReview by David Pepose’Rama Rating: 8 out of 10

Greg Rucka is a legend for a reason. Take a look at Punisher #7, for example. Who else would take a book with a notoriously fickle fanbase — sorry, but how many relaunches do you need to establish that fact? — and then write an engrossing, character-driven police procedural, all without any explosions or the typical bloodbath?

Oh, and did I mention Frank Castle barely even make an appearance in this book?

But even with Frank out of the picture, his restless spirit looms large over this latest issue of The Punisher, as a grizzled cop starts putting together the pieces of this vigilante’s latest series of rampages. Sometimes, you can only get a sense of somebody’s character based on what other people have to say about him. Other times, you can only know a man by his enemies. Rucka is a writer smart enough to know both.

And by having a pair of cops as his lead characters, Rucka also gets to play up theme and tension. While initially having a Morgan Freeman-esque detective hounding Frank Castle seemed a little off-putting, Rucka’s finally giving these Officer Clemons some bite. It’s not derivative anymore, it’s a role, and the best part is that we not only get to see what Frank’s up against — and Clemons and Bolt are a lot more with it than you’d expect — but we get to argue back and forth about the merits of the Punisher himself. Should he be allowed to operate? What makes people sympathize with him? These are questions that give an otherwise two-dimensional character some surprising depth.

Artwise, it’s a kick to see Gotham Central alum Michael Lark reunite with Rucka. While initially it’s a little jarring to see his art style, given the hyper-pretty renderings of Marco Checchetto in previous issues, but his scratchier, gnarlier lines give this book a new sense of purpose. You sense the intensity behind Clemons’ build, you feel the nervousness behind Bolt’s eyes, as he hopes to keep his secrets.

In a lot of ways, it’s been an odd choice of Rucka’s, to spend so much time looking at Frank Castle from the outside rather than from within. This issue, however, shows that he has some serious brass ones that he’s not afraid to clank up and down the street. Who needs the Punisher when you can set up the chase? Even though our hero is largely absent — and almost completely a mystery — Rucka’s still giving us plenty of reasons to root for him.

Artifacts #13Written by Ron MarzArt by Dale Keown, Sunny Gho, Gina Going, and Tom RaneyLettering by Troy PeteriPublished by Top CowReview by Lan Pitts’Rama Rating: 9 out of 10

When Top Cow was proposing that their mega event was going to change everything, they really meant it. This, ladies and gentlemen, is what you call a “game-changer” that is the key center around the Cow’s “Rebirth” angle. Among all the ending scenarios I had thought story architect Ron Marz could have done, this ending even caught me by surprise. Also, since I read this after I read Witchblade #151, it filled in some spaces and answered some questions, so I advise you don’t make the same mistake and read this first.

Marz has worked with some amazing talent over the course of this journey. For this finale, he’s paired with Hulk and The Darkness alum, Dale Keown. The thing about Artifacts I really enjoyed was the rotating art team. Now, everybody since Michael Broussard set the bar in the first arc, each artist spared no expense in rolling out some great visuals. I had just gotten use to Jeremy Haun’s style and the guy has been doing the best stuff of his career here. It’s very opened and lets you appreciate the world around the characters, as well as the characters themselves. With Keown here, I loved his renderings and it’s good to see him drawing Jackie again, but some panels and even pages, felt very closed in. More than a few pages, there is nothing but above-the-waist shots of dialog. It doesn’t come until almost at the end where he loosens up and really hammers out some good stuff, including a two-page spread featuring Jackie Estacado doing what he does best. His compositions are great, but it all comes across as mild compared to earlier scenarios.

As usual for this series, there is a small back up origin story about one of the Artifacts. Tom Raney is on board for the art, and I’m not really familiar with this stuff prior to this. I do remember his Black Widow many from a couple years back, but that’s mainly it. He has some fun here with Marz’s imaginative back story. Big props to Sunny Gho as he’s done a great job adapting to every artist along the way. I think his pallet comes across as a bit softer in this issue, but really does a great job balancing very bright scenarios to very dark (meaning use of shadows, not actual tone of the story).

Now, Marz has crafted quite an interesting beginning of sorts here for all the characters involved. I’m sure you’ve heard by now that Sara is relocating to Chicago and this is where she takes her first steps. I wanted to give it a perfect score here, but it just felt wrong. All the pieces come together and it is a great start for any new reader to jump on board here. But it’s weird seeing certain characters moved around (and one in particular coming back) in this fashion. I’m looking forward to see what develops here, but I guess I’m still not over the shock. The execution, though, is tremendous and trust me when I say you don’t want to miss this. Whatever Marz has planned for the Artifacts ongoing, I will be on board for, but readers, you are in for something quite rare with this read.

Animal Man #5Written by Jeff LemireArt by Travel Foreman, Steve Pugh and Lovern KindzierskiLettering by Jared K. FletcherPublished by DC ComicsReview by Scott Cederlund‘Rama Rating: 8 out of 10Click here for preview

It’s often said that horror is that the scary stuff that you don’t see. It’s the builds up as you wait to see the shark or the alien in movies that creates the suspense in those stories. In comics, it is the way that the zombies lumber along, extremely dangerous more because of the potential that is in them more than in anything they actually do.

Jan
28

KillZone 3 Review

1327758920 96 KillZone 3 Review

I have now finished the single-player campaign and spent over 10 hours playing online multiplayer (all modes). I played through the campaign using the Move controller. I played through part of the campaign again using the standard controller. I played through the entire campaign in 3D and through part of it in 2D, to compare.

So I’ve pretty much blown every whistle and rung every bell Sony’s including with this game (the only thing I haven’t tried is the offline co-op). Here’s what I thought of the entire thing:

Online Multiplayer. It’s incredibly fun. Using the Move controller gives you better accuracy, which usually lands me in first or second place. It almost feels like cheating, but this is the direction Sony took.

Single player campaign. Ignore the bitter critics who are crying because they didn’t get a chance to play it in 3D or they’re rendered incapable of praising any FPS that doesn’t star Master Chief or have someone Calling for Duty. This is in the top 10 best FPS titles ever made. Its set-pieces are similar to early Lucas or Spielberg movies in how EPIC they are. Think Raiders of the Lost Ark or any of the first 3 Star Wars’ films. It’s a really well put together game with more jaw-dropping moments than the last 3 Halos combined.

The Move Controls. They work better than you could imagine. They work better than the dualshock itself. It’s the closest you’re going to come to the keyboard/mouse experience on a console, without literally using a keyboard and mouse on a console. Very accurate. Very fun to play.

The graphics. Pure awesomeness. Thought Killzone 2 looked good? This one looks better.

As much as I loved it, the campaign is way too short (7 hours to finish on medium difficulty) and may be just a little too disjointed. There were a few times where they went overboard making scenes that would stand out in 3D and leave 2D gamers scratching their heads. If the single-player campaign ran 10-20 hours, I would have given Killzone 3 a 5 out of 5. I’m sure they’ll have more of the game to sell us later (there’s a “6 months later” moment that feels created for DLC).

Lack of maps. I’m not sure how many maps the game comes with, but with 10+ hours of play time, I haven’t seen more than 6 or 7. Not to mention, everyone memorizes one map and then keeps voting to play it over and over again, which is really annoying. Again, I’m sure they’ll have plenty more maps to sell us later as DLC. Am I the only one noticing that to get a “full” game, you have to shell out around $120? Seems like sort of a scam.

The Ugly … er … “Helghast”:

The 3D. The 3D worked well enough. Some parts were worthy of pure amazement. One section had me screaming out to my girlfriend, “Now THIS is what 3D gaming’s about!” Then I felt like a geek. A geek wearing $100 3D glasses. Thinking back on it, it’s hard to believe she’s stayed with me this long.

The problem with the 3D is the nonstop crosstalk (it’s worse in darker areas and cutscenes). If you’re not all that familiar with 3D, crosstalk basically looks like you’re having double (or even triple) vision. This can be pretty problematic when you’re staring at three crosshairs, when there’s only supposed to be one. I just kept the, “hit the one in the middle” line from Rocky IV in mind. It’s the worst crosstalk I’ve seen in a game or in a movie. Which sucks, because, had it not been wrecked by the crosstalk, it would have easily been the best 3D ever put into a game.

That said, if you have the chance, I’d recommend playing in 3D. At least a few of the scenes (feel free to ask me in the comments, which parts work best in 3D — I don’t want to give away spoilers in this review). But for all the 3D hype, the game looks and plays just fine in 2D. I wouldn’t invest in that 3DTV just yet — at least not if you’re doing so just for this game. On the other hand, I’d definitely invest in this game. If you’re a fan of shooters; you won’t be disappointed!

Jan
28

Warning: I Dared To Imagine What Famous Video Games Would Smell Like.

1327754129 41 Warning: I Dared To Imagine What Famous Video Games Would Smell Like.

The 2012 Consumer Electronics Show has come and gone, and still no smell-o-vision inventor has stepped forward to wave the flag violently enough.

The next big thing in movies—once they figure out 3D—is probably going to be smell-o-vision, and this will be pretty awesome, as long as you’re watching independent films about bakeries or pizzerias. Right now the only facsimile of smell-o-vision movies have is the smell of popcorn drenched in that awful liquid lard: how can people eat that? Almost anything would smell better than that.

Well, while I was probably wrong to initially say that 3D cinema was “worse than Satan”, I can safely say that I am pretty sure I will never, ever be able to get behind smell-o-vision-enabled films—or especially smell-o-videogames.

I just wracked my brain for 30 seconds, and came up with the following list of games I’m pretty sure would smell horrible. It was kind of a tricky exercise because I couldn’t think of a single game that wouldn’t smell horrible.

Every time I see a Welsh Corgi in the street, I think, “Man, what a gorgeous animal. What a fantastically designed sort of dog. Look at those little legs—look at that huge head. I hope the owner isn’t the type of psycho to yank the leash and pull the dog away when someone approaches hungry to pet that dog, because I am going to go pet that dog and I sure don’t want someone to make me feel bad about myself right now.” And then I pet the corgi and I say “yay” a couple times, and I tell the dog he’s a good dog and the owner says “Yeah, he’s great”, and I say, “Yay, Tuffy!” and the owner says “His name is not Tuffy” and I say “Oh, sorry.” And then I say, “I’m going to get me one of these someday, and I’m going to name him Tuffy,” and the owner says, “Knock yourself out, pal” and then shuffles away.

Then, sometimes, I’m in someone’s house, and they have a dog or a cat and I’m suddenly like “Oh my god, I am so glad I do not have a dog,” or, “I’m definitely never getting one of these”.

I bet Pikachu smells like hamster food heated up in a microwave… Koffing probably smells like a Los Angeles freeway.

The thing is, I like dogs when they’re not in my house. I like cats when I see them on the street: I’m like, “Hello there, cat!” and the cat is like “Meow!” and that feels like a valuable interaction. Then I’m in someone’s house and it smells like cat food and cat dump; or they have a dog and it smells like dog food and canine body odor. The floors can never be clean and the house will never really be yours. The walls are figuratively sweating with the butter-thick stench of beast. Your clothes are permanently sand-blasted with pet hair.

Pokémon is a game about collecting pets and making them fight each other. They probably sweat a lot. I bet Pikachu smells like hamster food heated up in a microwave—what with his being a rodent, and what with his being electric. Koffing probably smells like a Los Angeles freeway. You can probably get a sexually transmitted disease from breathing in a car with the window rolled down on a Los Angeles freeway. I really couldn’t want to smell Pokémon less.

Skyrim isn’t set in a “real” historical period, though it sure is set in a world that seems to be experiencing an era of time strikingly similar to the era of Real Earth History when humans blew their noses on their clothes and defecated in stone pots on the floor at the foots of their beds.

You know the phrase, “Don’t shit where you eat”? Medieval humans shat where they drank water—I mean, like, in the same water. These are filthy people, many of them with stables connected to their houses: the typical villager’s window looks out on a horse’s butthole.

Maybe your biology teacher in high school had an iguana in a tank—how did such a little thing smell so bad? It smelled like a newspaper with reprehensible fact-checking errors and/or someone’s spiteful urine all over it. Dragons probably smell like that, only lodged sharply in the top of your throat, right at the richest, sweetest spot of the olfactory cavity.

Here’s a game set in a shopping mall, which means it already smells like kettle corn and a food court. However, everyone in the town has been dead or zombified for weeks, meaning it smells like rotten food court food. Well—now that I think about it, food court food probably can’t rot. If there were a massive fire in a food court, the helicopter pilots would know because of the pillar of green smoke (that’s a joke about food additives). Also cramming Dead Rising‘s shopping mall are literally tens of thousands of filthy, white-eyed zombies.

In zoology class in high school we had to dissect a cat—a cat which had been humanely put down at the humane society before making his involuntary posthumous carcass-donation to science. The dissection was a two-week ordeal. That lab smelled like a horror movie. It smelled like a fruit shop someone had filled halfway with vomit (and then allowed all the fruit in the shop to rot).

When we dissected a dogfish shark, the place smelled even worse—like rotting fish, dark chocolate, manure, urine, and floor-cleaner. Sharks have five livers and no bladder (per se); as a shark decomposes, the high urine content of the bloodstream chemically breaks down into ammonia. So there’s that sting of industrial chemicals behind the smell of the world’s saddest Halloween candy, the world’s filthiest Long John Silver’s, and a farm on fire. It’s truly revolting. Now, here’s the scary part: this is what carcasses smell like when preserved for two weeks in formaldehyde (I should add that formaldehyde-preserved carcasses also smell like formaldehyde, which smells roughly like a subway car late on Saturday night, if you have a scarf over your lower face). Formaldehyde lessens the intensity of the vapors that accompany decomposition.

So, in short: zombies smell like all that awful chemistry, and they also smell like people: dirty people who are dead and decomposing and rotting. Gloppy old fruit and fistfuls of maggots plopping into trash bags of filthy gasoline-soaked diapers and thrown-up blood and acid and vodka.

Have you ever been stuck near a homeless person on the bus? Zombies definitely smell a hundred times worse than that.

When smell-o-vision is standard, smell-enabled remakes of Dead Rising, Left 4 Dead, and the original Resident Evils are games I will be sure to avoid.

We’ve already established that zombies smell horrible. Well, the human-shaped shambling hateful things in Resident Evil 4 aren’t technically zombies—they’re people who, because of some viral infection, are insane with the love of stabbing or slashing someone who is not a victim of the same virus. All they want to do is kill you—or someone else like you. They have obviously abandoned all chores, and though they are dexterous enough to handle a machete or a scythe, something tells me they don’t care about using the toilet anymore. Their pants must all be heavy with the awful spoils of a cannibal buffet.

I’m sure zombies don’t brush their teeth, and I’m sure the crazed psychos in Resident Evil 4 don’t brush their teeth, either.

Dead humans smell bad—dead animals of any type smell bad—dead humans that have been processed by psycho-virus-infected humans and then toothpaste-tubed out into a pair of mud-stained burlap trousers no doubt smells worse.

I’m sure zombies don’t brush their teeth, and I’m sure the crazed psychos in Resident Evil 4 don’t brush their teeth, either. However, I’m sure they have a whole lot more stuff on their teeth, because they’re smarter and faster than zombies, and can use weapons. This adds up to them being generally luckier with their hunger, and therefore nastier of breath and more voluminous of dump. I definitely don’t want to smell this game, I tell you what.

It’s difficult to choose a place to start with this one. You might be immediately tempted to think that Pac-Man would smell like Las Vegas—the faint baked vapor of sweat and distant tobacco, the sight of green broken beer bottle glass on a sidewalk recalling a wisp of a memory of the odor of alcohol; the buzz and crackle of neon so electric and real that it fills the whole top part of your head and makes you (and keeps you, for a while) a little crazy.

Pac-Man is walls of electric blue and vanishing rewards of piercing white. It’s dripping with sticky audio Velcro. What are you? Where did you come from? How did you get here? Where is here? It’s a maze the only apparent exits of which are connected via some sort of teleportation voodoo: they exit into (and out of) each other. Ghosts are following you—then you reach a corner, the most vulnerable real estate, and you take a pill, and now you’re chasing them. It was, before, that they could eat you: now you can eat them.

What is this avant-garde disco labyrinth? Like many other early arcade hits, it is not a drug-inspired trip to The Dark Side: no, it is a shrugged-off window through the whole world’s soul and into The End Of The Universe. Pac-Man could very well be a true artistic metaphor for the imagery on the tip of the mind of a man in a coma: eventually, if you survive long enough, the game crashes into itself.

It’s like this: I had a friend who sometimes had seizures. She had maybe one or two seizures a year. She told me that most of the time, the seizures simply took her away and she was completely mentally gone for a while. However, one time—when she was in her early teens—a seizure seized her in a looser sort of way. “For a moment, before the seizure took away all of my senses, my right ear was filled with a terrible sound. It must have been the sound of every fiber of the auditory nerve having no idea where it was or what sounds it should be reaching out and touching.”

If they generated some sort of automatic procedure for enabling older games with smell-o-vision, most classic arcade games would generate the olfactory equivalent of that white noise on a hot tin roof. I suppose that would be one of those phantom smells (like burning pillows or melting rubber) which appears within the nose during a dream—only cranked up to eleven.

As Twitter user (and my former Indiana University Forest Dormitory neighbor) @nate_goss points out, The Mushroom Kingdom “has to smell like human waste all over the place”, with “all the open sewer pipes in it”. More than this—it also smells like mushrooms. Mushrooms smell like dirt and rot. Tell me there’s not an uglier, scarier form of life than a fungus—well, except for crabs, which are conveniently all over the place in Mario Bros., a game about crabs and turtles in the sewer.

I’m sure someone out there could make me believe they don’t think crabs are disgusting, though do you want to smell them and human feces at the same time?

If Super Mario Bros. were smell-o-vision enabled, you wouldn’t be able to make it past world one.

And turtles—have you been to someone’s house where they have a pet turtle? Their whole house smells like a drunk. Then there are the underground stages—black background and blue bricks and green pipes: those places are hot and sweaty and probably as well-ventilated as a refrigerator. It probably smells like what’d happen if you took a dump in a crock pot full of cod liver oil and let it simmer for twelve hours.

At its least offensive, when you’re in an near-dark castle of white brick, the sewage pipes for the most part nonexistent, Super Mario Bros. is all glowing red lava. Guess what? Lava doesn’t smell very good, either! It smells even worse than burning rubber. It’s a cupcake-dense sort of smell—and very hot and strong—and it fills up your whole head and stomach with its steam even if you try to hold your breath.

If Super Mario Bros. were smell-o-vision enabled, you wouldn’t be able to make it past world one. And hey! Neither would I.

Gears of War probably smells exactly like Super Meat Boy slammed into Earthworm Jim, except with more gunpowder and body odor. Someone once said that “war never changes”, and that may very well be true. In Gears of War, the world is one big war. It can be said, then, that Gears of War never changes.

A central question in any Gears of War player’s mind is: what are these guys eating, to get so huge? Their planet is a charred wasteland that no doubt stinks of sulfur and hot water and chalkboards.

In the world of Gears of War, the people could use dead bodies for carpeting—if the pace of their self-defending, gun-hugging, sick-with-fear lives ever slowed to a pace conducive to pondering on interior decorating. Everywhere you go are flies swarming around rotten-meaty piles of death, and moths flapping toward suicide in the flames of a burning oil barrel. Do the people eat insects? I’d say so; I’d also say that it’s possible that, what with how much ammunition is on hand and how many locust mutant freak-jerks there are popping up all over the place, it’s possible they’re eating the dead locust.

Now, I’ve deduced through Life Experience that people who live primarily on Doritos and Mountain Dew are oily of skin, sweat profusely when doing even mild physical activity (arithmetic, et cetera), and tend to smell like The Only Thing The Firefighters Found. This means two things: that the Modern Warfare games smell awful (especially the parts taking place in hot climates (eww)), and that Gears of War smells worse.

I like a game where I can imagine that my guy is so mentally focused on the action (just like I am!) that he’d poop in his trousers without a second thought.

With nary a toilet in sight, these sweaty, odorous psycho-mutant-humanoid- and psycho-mutant-insect-beast-flesh-eating beef marines are dumping either on the cracked asphalt or in their tight, rough pants. I’ll say it’s more often the latter: let me tell you something: a little-discussed perk of training marathons is this: during a long-distance race, When You Gotta Go, You Gotta Go. Yes, I mean you urinate in your pants while running a marathon. No one thinks twice about it. You’re not just going to pull over and go on the side of the road. You’re not going to look for a Port-A-Potty. I tell you what: once you’ve just run fifteen miles, the last eleven is easy, though also spent entirely in a state of free-headedness wherein, if you stop, you will not start again. If you stop, you may very well pass out into a week-long coma. So you go in your pants. You just go all over. You’re already sweating so much that it won’t look weird to anyone. And I tell you what: somewhere around mile fifteen, something happens inside your biochemistry, and your body odor takes a hairpin turn. In an instant, it’s no longer something you don’t even notice: no, my friends, suddenly, your sweat stinks of wet, sloppy dog food. Urine can’t even penetrate that stench. So, there’s that, and there’s Gears of War, with its rotten meat carcasses of mutant brutes with skin the color and texture of oatmeal and internal organs that are probably already green when they’re alive.

There’s acid rain on cracked asphalt—a smell about as solid as coughing orange juice out of your nose. When you’re a linebacker-sized sociopathically fearless marine with his back to a brick wall, chain-gun bullets whizzing over his head, the screaming terrorism of death invisible on the other side of the field, and the safety of the human race on his mind, when you have to go, you’re just going to go. You’re just going to let it all out, and then you’re going to keep fighting until you finish the fight.

That’s the kind of game experience I like—a game which is all gunpowder and gasoline, where I can imagine that my guy is so mentally focused on the action (just like I am!) that he’d poop in his trousers without a second thought. Nathan Drake would steam in his jeans. I bet you a hundred dollars he would. He’s that kind of guy: he’s not afraid of death, though he doesn’t want to die, and he knows he needs to be on top of his game. He’d park a city bus in the seat of his pants while hanging from his fingertips on a rock ledge waiting for a guard to get into prime throat-slitting position.

Naked Snake in Metal Gear Solid 3 eats so many ice-cold just-caught river-fish that he’s got to be crapping constantly during those long stake-outs hiding in cardboard boxes. I just can’t get my head into any sort of game where I can’t imagine the hero as a person who wouldn’t even ask “How hard?” if you said “Dump.”

So, at the end of the day, maybe that’s why I am so opposed to smell-o-vision.

Facebook-message your representatives, guys. Let’s nip this one in the bud.

Jan
28

Students answer ‘Call of Duty’ in BSB

1327752922 22 Students answer ‘Call of Duty’ in BSB

Students walking into the Baylor Sciences Building earlier this week were greeted by two flat screen Sony televisions complete with first-person shooter “Call of Duty: Black Ops.”

This was all a part of a study by Waco doctoral student David Thomson, from the department of educational psychology, in order to determine correlations between game play and various other factors.

“I’m trying to see various levels of expertise. I want to see if there is a continuum between novice and expert,” Thomson said. “I wonder if visual reasoning and game habits help predict where people are along the continuum.”

Many students have already participated in Thomson’s study, including some students that do not normally play video games.

“I walked past this all yesterday and I thought it’d be fun to play video games for science. It’s a low-key way to participate,” said The Woodlands senior Sarah Nicholson, a biology major with many classes in the BSB.

Thomson said he particularly wants to study the similarities and differences in reasoning between different demographics. He wants to understand the inclinations, a person’s natural tendency to act a certain way, abilities the gamer brings and how all of this affects game play.

“I’m looking at all different things, whether or not sex and socioeconomic status are a factor. Do women have inclination?” Thomson said.

For other students like Houston sophomore Rodrigo Gomez, a chemistry major, playing “Call of Duty” is not too out of the ordinary.

“I have all my classes in the BSB. I saw it and thought, why not? I play a fair amount, more than the average person,” Gomez said.

Thomson was also paying attention to the different factors that make up game play.

“Some things are preferential, like push skill [how persistent players are in the game]. I wanted to see what you did to avoid obstacles or avoid destroying the environment, and the visual reasoning in scanning the lower and higher positions,” said Thomson.

Gomez said he is very interested in seeing what the study reveals.

“Maybe those that study spatial recognition will fare better. I believe it helps being a chemistry major. I think we need a lot of spatial recognition,” Gomez said.

Students play on one of four levels in the game, completing up to nine missions before dying. Thomson said the outcome factor was determined by the difficulty of the level and how many missions were completed.

Thomson said he got the idea from watching his own kids play for hours.

“I knew I couldn’t keep up, but I had to ask why? The only way I could keep up or even get to that point would have been to memorize [the layout]. I would have to memorize. It really comes down to improvisation versus memorization,” Thomson said.

Thomson said he wants to open up conversation about game design.

“Maybe this is a lesson in the difference between male and females. What are games that women would want to play that aren’t under development? Would it be a social connection game involving combat, role playing or even multiple personalities?” Thomson said.

Nicholson said she thought the whole study was very interesting, but she probably would not make a habit out of playing.

“I might give a different game a shot, but I’m not much for first-person shooters,” said Nicholson.

The study consisted of playing through a level of “Call of Duty” and then answering a survey about the student’s approach to playing the game. The study concluded at 7 p.m. Wednesday.

Jan
28

Test Homefront Xbox 360

1327751708 87 Test Homefront Xbox 360

“For the writer of Apocalypse Now” proclaims loud and clear about THQ Homefront. It is the kind of arguments that tend to worry. A bit like “From the creators of …”. It must be admitted that there is not much else to say about the newest member of Kaos Studio.

It will be recognized without problem Homefront start of a very pretty way. Through an intro montages combining real images and synthetic, you attend the reunification of Korea by Kim Jong-a-son of the current dictator Kim-Jong-il. Follows an escalation of events saw the Republic of Korea progressively take control of Asia while the United States weakened, corrupted by the rise in oil prices. And ultimately, it is the invasion and occupation. After the intro cinematic, the game immerses you in horror, that experienced by a pilot on an army bus on the way to a Korean camp. On the sidewalk you are entitled to a few slices of death, summary executions galore including that of a couple under the noses of their children. True, it’s chilling. Unfortunately, this brilliant intro “on-the-horrors-bestial-of-the-war” is not a reliable indication of the quality of the rest of the script, even if the book knows few scenes quite effective but often while the snapshot without a soul. Not to mention its tendency to sink into melodrama or confusion between the bloodthirsty dictator and the soldier who does not hesitate to massacre women and children. Anyway, the atmosphere is dark, but not always as immersive as its intro let him hope.

It readily admits that some scenes Homefront provides enough raw.

So, Homefront falls quickly into the usual stereotypes of gender and misses the originality that could offer his background. And not just in terms of narrative, but also in its mechanical properties. Homefront has all the scripted perfectly generic military FPS. Played and replayed the dressed by scripts that we see coming for miles as the tricks he uses the warm feel. All the cliches are there, the rail-shooting on a humvee, the session snipe at the top of a steeple, the stage of infiltration (no matter how ridiculous the way), the flick of bullet time after opening a door or “attention it’s going to boom and you will pass out a little but not worry it will go.” The use of Goliath, an armored vehicle armed with rockets which are said regularly targets using a viewfinder, could at most be the originality of the game, but not even.

Recognize the enemy AI that never lets you alone.

However, the real concern is that this blatant lack of inspiration is not the bottom line. Scripts are horribly wrong damn. Be prepared to wait for ages every time your teammates will open a door for you. And if you plan to pass when crossing a pass, do not even think, if the script says that you will pass the third, you will pass the third. And your teammates, let’s talk about this band handles that take pleasure in you block the passage. One would think in 2011 that enough is done for RNs who insist on you block the line of fire, Kaos Studio proves the opposite because it is the script that has decided that Smart and Maligne will take cover there and they will benefit at this time. Moreover, it is a good thing, because whenever the AI ​​chooses when and where to shoot, the show is quite sad, Smart pulling to the right when the enemy is on the left while turning squarely back Maligne everyone. The enemy AI compensates by being intractable, pulling for you and dislodging with grenades if you do not show quite mobile. A good point.

This passage infiltration … how to say?

And fills the attic, the life of the single player campaign is on the edge of scandal. 5 hours of game penalty (and to be precise, five hours with a pad, 4 and dust with a mouse in our case). Ouch, the pain is salty. It is turning the multiplayer in mind that, damn wood Kaos Studio was founded by ex Dice (Battlefield) and has already released a friendly multi FPS (Fuel of War) and then bitter disappointment. Homefront has only 7 cards for two modes of play, the first being a stupid deathmatch, the second a dominant mode of areas with few tactical options. Add layer “Call of Duty” made of bonus teams and other systems of experience, you get a multiplayer not unpleasant but far from memorable, and is careful not to take any risk, it remains a fairly good pick.

A small helicopter tour history to vary a little situation.

In addition, the technical assessment is not more encouraging. A graphical design vaguely suggesting a cel shading of the characters, a sort of fig-leaf for a 3D engine that must be 4 years old at the very least, with bugs crashes, freezes and framerate drops, especially on consoles. Note also that the PC version, despite the presence of a setup menu (is that it would be almost rare) is a port of the console versions with textures to pick up. We recognize nonetheless a very good point to Homefront: its design and art direction that reflected in some scenes solo. It is all the more frustrated the coup. Homefront probably could find a place in the sun among the FPS, but there is more than missed.

I wish everybody was a quick learner with reference to Mortal Tactical Line and pc shooter games. The counterattack in the 3d first person shooter games online space has started, as well. Five most exciting bubble shooter games ever Before you don't effort to play bubble shooter games you are not able to conceive how obsessive they are. You should avoid that like it was a snake even though I've been trying to do this most mornings. The first person view of shooter game is called as first person shooter and in this game the player who is playing the shooter game he/she feel that he/she is a shooter. It was all shot to hell. So, enough firepower can reach you no matter what you're hiding behind! The most recent posted update was on December 27, 2009, with a change made to reindeer damage. The game author suggests playing the game at around 23-30. If you want to try some shooter games just go on and try to play some, there are lots of shooter games available and they are all free to play. You move through the city on a Humvee manning a .50 cal machine gun. You must not do anything in game that creates obstacles for you. SOCOM 4 is a squad-based game and in this players are able to give various commands to team members. Make sure you look at the trailer videos below of these games and sign up for my and I will let you know more about these games when more is revealed in the future.Learn About First Person Shooter Games An action game is the one in which you need to use weapons, reflexes and special moves available in the game in order to beat the opponents so as to move ahead in the game.

Jan
28

Bulletstorm (Xbox 360) Review

1327749337 90 Bulletstorm (Xbox 360) ReviewThere’s a good chance you’ve already made up your mind regarding a Bulletstorm purchase, between the lackluster demo and questionable marketing it’s understandable that some may be put off. The final product is a very well made shooter and attempts to serve as the antidote for other shooters that are clogging up the market like a bad infection these days. Bulletstorm doesn’t let up one bit in its attempts to make every single aspect incredibly over the top, the dialogue, characters, environments and of course; the weapons are light-years away from what you would find in any other modern shooter. The action is what matters here though, and Bulletstorm has some of the most responsive and satisfying gunplay you’re likely to see in any shooter this year.

The story in Bulletstorm is surprisingly decent, in the sense that a game called Bulletstorm has a story and more so because it’s not complete garbage. Granted, it’s safe to say that it won’t peak any emotions out of you, but it really works for the game. You’re placed firmly in the boots of Gray, a soldier turned outlaw that is being hunted by various nasty people. There is a very brief flashback near the beginning that sets up why your character is on the path that he is on. You can really take or leave the story in Bulletstorm, but the characters are done well and give the occasional chuckle and they move the game along in a way that’s better than just sitting through loading screens.

Meet Hugh Jack-… I mean Grayson Hunt, creative killer extraordinaire

Bulletstorm is completely centred around killing your enemies in as many different ways as possible to score points. These might seem quite arbitrary at first, but the game does a lot more than you might think to explain this element. Almost everything you do in the game will net you points, headshots, groin shots and kicking enemies into barbwire or furnaces. The game is littered with environmental kill volumes like spike walls or bottomless pits, but the main way you’ll rack up points is with your shooting and your leash. Bulletstorm requires you to have pretty good aim as every shot will require you to target a specific part of the enemy whether it’s the legs, head, neck or rectum (seriously). The leash can be used to pull enemies towards you, pull down objects onto enemies or anything else that you can come up with. Every weapon has its own list of unique skill shots and the leash can be used very creatively in the right areas.

You need to be creative to score big, so think before you shoot

You are of course free to play this game as a regular shooter, but it is pretty boring if you choose that option. There is no mandatory element that requires you to perform the various skill shots in order to progress. However, the points you earn by performing these shots are used to buy ammo and upgrades for your weapons. Each weapon also has an alternative fire, which is just an enhanced version of the regular mode. For example, the assault rifle will fire a high velocity round that can kill multiple enemies with one shot, and the sniper rifles controllable bullet can be exploded. These alternate fire modes all factor into unique skill shots that will earn you points; there is no grading system in the single player game regarding the points earned. Although you can get into trouble if you’re too lazy with your kills, on higher modes it presents an interesting balance between surviving and getting a decent amount of points to buy the necessary ammo and upgrades. Bulletstorm has a hidden depth once you figure out the majority of skill shots and more importantly, when and when not to pull off certain ones.

The single player campaign should take you around six hours on the normal setting, which proves to be spot on as the action is constantly being ratcheted up and ends on a high. There are higher modes available but playing on them just isn’t as fun as the lower ones, you don’t want to be cautious in a game with a quadruple barrelled shotgun do you? You will want to run and gun once you get the hang of pulling off skill shots and you have to be more careful than you might want to be on very hard.

Echo mode is the other single player segment present in the game and in this mode points do matter. You are graded on a scale of one to three stars; the pacing for these is a little off though. Some missions require nothing more than selecting your favourite weapons and rampaging your way through, whereas others do require strategy in order to gain the highest rank due to the amount and type of enemies in them. These missions are great for jumping straight into the action; they focus on what Bulletstorm does best and really shows off the quality of the shooting and weapons.

This is actually a skill shot, you’re welcome icon smile Bulletstorm (Xbox 360) Review  

There is no competitive multiplayer mode in Bulletstorm, saying that about a modern shooter might sound extremely odd, but in this game it’s easy to understand. Instead, you have a coop mode where you play as a team of four and work together to score as high as possible. There is a minimum score requirement in order to proceed to the next round but they’re always relatively low when you take into account how much opportunity there is for skill shots on the maps. I found this mode quite annoying when playing with strangers, far too much unnecessary leashing and kicking enemies and no coordination made it either boring or frustrating and sometimes both. This mode is tons of fun when played with people you know, there are coop skill shots and setting these up is just incredibly satisfying and hilarious.

Bulletstorm doesn’t let up with its over the top style, the characters, weapons and environments have somewhat of an exaggerated steam punk look and feel to them. The emphasis on violent kills could easily put you off and come off as a little gimmicky, but if you can look past all that and take it for what it is, there really is a superb game here. Every single gun in the game is immediately satisfying to pick up and shoot; you want to use every gun all the time. The hectic fights and relentless enemies offer a very different experience than any other shooter right now. The game is definitely not without its faults, but none of them are found in the gameplay. If you’re in the market for a different kind of shooter to what is currently on offer, odds are you will eat this game up.

Mortal Tactical Line should be discontinued. I'm happy about what they've done to online shooter game. The controls are incredibly simple -- you just tap the screen where you want the marble to go. I'm here to point you in the direction of first person shooter games and /or shooter flash games. This is better than playing a mindless game that only has them vegging out in front of the TV all day. After all, once play first person shooter games online is in place you can have rad success. Click your mouse to fire Santa's gun. 2032 ADEarth has been ruthlessly assaulted by extraterrestrials, and nineteen years of nonstop battle now threaten the very existence of humanity. By what blueprint do fanatics find exceptional new first person shooter games clues? It is the fourth edition of Killzone. It's never really been this way previously. With so many players, the maps are extremely large. There are some other cool features as well. There are a jillion cronies who'll spout unverified assumptions as statements of fact bordering on cool shooter games. In Japan, games are something you play for enjoyment; you don't expect anything in return." In China, competitive gaming has seen considerable growth in recent years. I actually hope I locate something with regard to best first person shooter games I don't like as if this is one category that 1st person shooter games online colleagues often have difficulty with. This is what I can do to combat that. This is the question we're asking. I deserve a good source. I suppose that you may now be ready to understand my less than stellar assessment of dragon shooter game. Sprinting increases the time it takes to bring your weapon into position for a shot. To defeat a Railgun youl need to dislodge its sight. By virtue of what do characters detect free xbox shooter games interest groups? You can make teams online so as to kill the enemies easily. Classic mode is endless, so you can keep playing the same game as long as your skills permit! It is both used by the US Military as well as by the enemy in the game. When the relief concoy arrives, you plant satchel charges on the pickup trucks and blow them up. I had never laid eyes on a Mortal Tactical Line before this night.

Jan
28

Bulletstorm Anarchy Gameplay & commentary & review on junkyard

1327745731 58 Bulletstorm Anarchy Gameplay & commentary & review on junkyard

Bulletstorm Anarchy Gameplay & commentary & review on junkyard Tube. Duration : 4.45 Mins.

Remember to hit the like button if you enjoyed the video! Anyways this game is amazing and if you dont have it get it right now, it is made by the people that made gears of war and if you buy it now you will have assess to the gears of war 3 beta in April. The campaign in this game is amazing and you can customize your guy pretty well but the thing i like most about this game is that it is in 1st person and that was the only thing i did like about gears of war, anyways Bulletstorm is a thumbs up so get it guys! If you like this video, please check out more videos and follow my Twitter. My Twitter – twitter.com Ascension Zombie Tutorial – youtube.com Gold Ak47 Commentary – youtube.com Gold Mac 11 Commentary – youtube.com Cod 4 M40A3 Commentary – youtube.com My Set Up Video – youtube.com How to get under Array – youtube.com Mod Custom Classes on BO – youtube.com

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Jan
28

Local man channels passion into play about Pickett's Charge

1327744516 92 Local man channels passion into play about Pickett's ChargeBLOUNTVILLE, Tenn. —

Robert Vanover became passionate about the Civil War at an early age.

“When I was about 12 years old, my uncle lived in Manassas, and we took a family trip and spent a week with him,” he said. “We toured the Manassas battlefield. That stuck with me as a boy. I just ordered books and I have been a history buff ever since.”

Vanover, in particular, is fascinated with Pickett’s Charge, the fateful event in 1863 at the Battle of Gettysburg where thousands of Confederate soldiers died. Like Vanover, Pickett was from Virginia, so there was a personal connection.  

“I guess as a Virginian, every Virginian dreams of being with Pickett and going in on Pickett’s Charge,” he said. “It’s just part of being a young boy in Virginia.”

Vanover, now a Kingsport resident, channeled that passion. He wrote, produced and stars in a one-man play about Pickett’s Charge called “A Fight fer Shoes.” The central character is Malachi Slemp, a fictional soldier from Turkey Cove in Lee County, Va., who fought in the battle.

“Malachi is a made-up character but the name and where he is from is the same as my people,” Vanover said.

The play was recently performed at the Sullivan County Courthouse and garnered positive reviews.

“It touched a chord in the heart,” said Shelia Hunt, executive director of the Sullivan County Department of Archives and Tourism. “You realize what our ancestors went through.”

Vanover has been active for years in the Civil War reenactment community. He often performs in reenactments, like the Battle of Blountville, with other Civil War enthusiasts, and once was an extra in a Civil War movie.

After a career at Eastman Chemical, Vanover retired and took a job at Sullivan North High School as a special education assistant. He did several presentations about the Civil War but was never satisfied. There was no emotional connection to the past.

“I was so sick and tired of standing in front of people and saying, ‘They wore a blue uniform. We wore a gray uniform. And this is a gun,’” he said.  “I was tired of it. It’s just facts.”

He knew there had to be another way and reflected on his trips to the theater. Vanover and his wife often attend the Barter Theater in Abingdon, Va.

“We go like four, five, six times a year,” he said. “I know the play will actually create emotion. You are happy. You are sad. You are sympathetic.”

He thought about writing a play for a while but was encouraged by a teacher at Sullivan North. The problem was a topic. The Civil War is filled with interesting characters but he needed a focus.

“I said, ‘What is my favorite thing? What captivates people about the Civil War? What would be the most interesting?’” he said. “To me that’s Pickett’s Charge. Pickett’s Charge is the most hashed over, argued thing about the whole Civil War.”

A central question of the Battle of Gettysburg revolves around shoes. General Robert E. Lee, who led the Confederate army, was most concerned about ample supplies of food and shoes. The soldiers were always on the move and needed a constant supply of shoes.

“A good pair of shoes, I have read, would only last about 250 miles at most because the shoes were so shoddy,” Vanover said.

Before the Battle of Gettysburg, a general had sent men into town. He had heard a rumor that the town had an ample supply of shoes. The two armies crossed paths near the town and the battle started.

Vanover said the idea of the shoes had always fascinated him, as the question of whether the shoes actually existed has never been answered. He wanted that to be a part of the story.

He took two years to write the play, spending time developing the characters and the arch of the story. The play begins the night before Pickett’s Charge. Malachi reads a letter from home and learns about the suffering of his family. Vanover said he wanted people to have that personal connection.

“It’s a story about this one family,” he said.

The play was first performed at Sullivan North. Students and faculty were touched by the performance. With that success, Vanover recorded the narration and sound effects in a church basement. He and his son-in-law, Mark Hollomon, edited the recording.

Hollomon eventually gave a copy of the recording to Hunt.

“She just contacts me and asks me if I will do it,” Vanover said.

He agreed, partly because Hunt has helped the reenactment community over the years.

“She does so many things, I couldn’t refuse her,” he said.

Vanover said he was pleased with his performance last week, but admitted that he was a little nervous.

The reaction was positive. One man said he had goose bumps after seeing the play, Vanover said.

“I want to bring out emotion,” Vanover said. “That’s the whole purpose of the play.”

There are no plans to perform again at the courthouse, but Vanover said several groups have contacted him. He wants people to learn about and share his passion for the Civil War.

“One of the reasons we are captivated by the Civil War is we still can’t understand how Americans could be so brutal to each other,” Vanover said. “It actually affected almost every man, woman and child,”

No doubt people could fall back into their bad habits with Mortal Tactical Line but it is a bullet proof system. The smoke cloud they generate is also good for making yourself invisible to the enemy or to otherwise confuse them. I remember going to a santa shooter game seminar several days ago. Well now you have the opportunity to! I've been around the block a couple of times. Along with the incredibly harsh environment on Helghast ISA soldiers have to face poor conditions and poverty also. There are no dramatic concepts in that area of convoluted thought. Weapons DELTA FORCE BLACK HAWK DOWN Primary Weapons 1. I, speciously, could want to conceive of best shooter games. Before we go further, here are the well known aspects of shooter flash game. If you are a fan of shooting games then online shooter games might be the right option for you. Maybe I may not be somewhat mistaken touching on it. There are many sports games for the platform, but the shooting games for Xbox 360 are excellent! Aside from the wide battleground, additional features such as accessories like military vehicles which provide a lot of entertainment to the players. Players fight a variety of undead creatures through the series. So if you are somebody who really wants to get more productive, then you should seriously consider online shooter games is a great way to both have some fun and relieve a lot of stress in the process. Sprinting increases the time it takes to bring your weapon into position for a shot. The game is about Nathan Drake and his adventures which have never disappointed the player. In most cases the overall game leaped effectively. Boats: Not used by the US Military in the game, but in the first mission, Soldiers board a boat to be carried from one side of a large cargo ship to the other.

Jan
28

Radiohead Provide Soundtrack to The Island President Documentary

1327742108 68 Radiohead Provide Soundtrack to The Island President Documentary

Yesterday, the Internet went a little nutty because Radiohead frontman Thom Yorke updated the band’s blog, Dead Air Space. In a quick post, he mentioned that the group’s music “was used to help tell the story” of Maldives President Mohamed Nasheed in a new documentary called The Island President.

The soundtrack, which also features music from Stars of the Lid, will have 14 tracks from Radiohead albums including Kid A, In Rainbows, OK Computer, and Amnesiac.

John Shenk’s film, which opens in New York on March 28 and is scheduled for a limited release in Los Angeles and San Francisco on April 6, profiles the president of the small chain of islands and his crusade to raise awareness for global warming. In the film, President Nasheed travelled to Denmark to participate in the 2009 Copenhagen Climate Summit (coincidentally, Yorke also snuck into the convention, under the auspices of a journalist with the title of “Luminary/Musician/Radiohead” as per an interview with Grist TV). The Island President has already won the “Best Documentary” award at the Toronto Film Festival and will screen at Sundance later this week.

As Yorke said via Dead Air Space, “Unless something is done to stop rising sea levels they will lose everything. The country will be under water.”

So if that frightening realization and Thom Yorke’s goading are not inspiration enough to fight against global warming, check out the documentary’s trailer below.

Got news tips for Paste? Email .

This game is one of the most thrilling and exciting shooting games with amazing graphics and game play. Also, avoid developing a pattern of moving around the map that other players can anticipate. That deepened my interest. If the antagonists don't know you are there, they won't fire at you. These simple little steps are all you may have to do. RPG-7: Same as described in the Novalogic game. This is why Bubble Shooter is so simple to play and also so addictive because it takes a certain amount of skill to play it. You only want to know what your skills are and we still have the risk of selecting the wrong Mortal Tactical Line. From what source do people encounter painless Mortal Tactical Line regimens? As with all of the Bubble shooting style of games this is easy to play and has simple rules and straight forward play methodology. If you hit a bubble shooter with the same color you also remove any attached bubbles of the same color. On the last mission, "Aidid Takedown", you have to infiltrate his bunker, then find him and kill him. It isn't the hardest item in the world, but a lot of women just can't comprehend free online first person shooter games. But the game is such that even people with no such interest are swept off their feet by its mere sight. After the area is cleared of all enemies, a relief convoy will arrive. Single Player 2. But it also had superb gameplay, and a memorable atmosphere and soundtrack. They are unable to upgrade their weapons because they don't have crystals, and they are unable to earn crystals because all their weapons are weak. The findings of this study and others add fuel to the fire in the debate over the detrimental effects of such video games. Shooting from the hip willy-nilly might get you kills against amateurs, but your run-and-gun tactics are no match for the methodical player with paced shots. There were several strange ragdoll dummy mistakes just like gamer? This does away with the element of surprise. Who are you trying to freely allow something that describes flash shooter games so well? I've been searching far and wide. Yet, do you want to know what happened that was so funny? Battle on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it's too late Codename D will also be released in 2012, but at this stage very little is known about Codename D.

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